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Latest High Score set by
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with 122 on 2dknockout
--------
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Links to Download HardJustice 1.3

HardJustice 1.3 Download Links
Hard Justice 1.3 Client files - click here to download!
HJ 1.3 server windows files - click here to download!
HJ 1.3 server linux files - click here to download!
HJ 1.3 hotfix installer (automated) - click here to download!

Nvida Driver Update Tool


HardJustice Forums will be down.
Posted by HJ-StrykerJ
AnnouncementsThe forums have been fixed and have been re-enabled.
(comments? | Score: 0)
New Hotfix Installer!
Posted by HJ-CDN_BiggDogg
AnnouncementsWe now have a hotfix installer that automatically puts the fixed files into both the client and server installations. It's available in the patches section in the downloads.

You need to register to access the downloads. We will also be updating the links on the main page for direct access.
(comments? | Score: 0)
List you HardJustice Server
Posted by HJ-StrykerJ
ServerIf you would like to have your server listed on our server monitor, contact HJ-StrykerJ. Provide the IP address, port, and clan tag.
(comments? | Score: 0)
HJ 1.3 Update Preview

Intoducing the Hard Justice V1.3 Custom Mod Update for Battlefield 2

Hard Justice is no longer affiliated with any clan or web site as it once was. It is now it's own entity.



Hard Justice V1.3 Custom Mod for Battlefield 2


Mod Description

Authors: Ziggy / Radar O'Reilly / Cambo / StrykerJ / CDN-Biggdogg / Toetagger / Sugartooth / Ut-Oh / Cerberus

--------------------------------------

Here's the change list for: 1.3

--------------------------------------
A big Thanks to NAW for the use of some of their vehicles.
A big Thanks to SatNav for the use of some of his vehicles and weapons.
Thanks again to Chullster for the use of his account to test kit unlocks!

CHANGES:
- For the first time in Hard Justice history we will be releasing a Linux version. (by Cerberus)
- Most ground and air vehicles have been recoded for better usability.
- Unlocks added to all armies! (US CH MEC 2 and 3 kits and CA EU kits)
- Added 5 more seats to APC Cobra and APC CobraAT Vehicles
- Added 2 more seats to Bradly
- Completely recoded the lean for the Dirt Bike for much better stability!
- All handheld weapons accuracy, recoil and damage have been adjusted.
- Mp5 smg added to US CA EU assault kits with G3 and sniper kits with L96A1 and M24 in place of the pistol.
- Type85 added to CH MEC assault kits with AK47 or AK101 and sniper kits with Type88 and Dragunov in place of the pistol.
- Nuke kill zone made much larger and more powerful.

ADDED:

NEW Items:
- Designator (Original concept by BiggDogg, coded into game by Ziggy and BiggDogg) We're really excited about this addition! The Designator replaces the laser target painter (SIMRAD). This new laser target painter allows the user to paint an object so that a laser guided bomb can strike that object! The new ability allows the user to "designate" an object that does not have a laser object already attached to it (i.e. Artillery,ground and buildings). But it can not be used to target soldiers! The new Designator is located in the Spec Ops and Sniper Kits. The MH6 Transport Littlebird pilot is also able to designate targets!

NEW vehicles:
- Jeep Technical (models fixed and finished by Radar O'Reilly, coded into game by BiggDogg)
- Woodys Wagon M109 Mobile Artillery (models fixed and finished by StrykerJ coded into game by Ziggy)

NEW vehicles from the NAW Mod:
- Quad500cc (recoded by BiggDogg)
- Quad125cc (recoded by BiggDogg)
- Quad250cc (recoded by BiggDogg)
- HMMWV with MK-19 grenade launcher (recoded by BiggDogg and Ziggy)
- AA Technical (recoded by BiggDogg)
- Tow Technical (recoded by BiggDogg)
- SU25 Frogfoot (recoded by Ziggy)
- SU25SC Scorpion (recoded by Ziggy)
- Apache (recoded by Ziggy)

Unfinished Models from Naw Mod:
- Baja Bug (models fixed and finished by Radar O'Reilly, coded into game by BiggDogg)
- Challenger (models fixed and finished by Radar O'Reilly, coded into game by BiggDogg)

SatNav Weapons:
- Javelin Top Seek(recoded by BiggDogg and Ziggy)
- Javelin Direct (recoded by BiggDogg and Ziggy)

Added maps:
- Highway Tampa (edited by Radar O'Reilly)
- Juno Beach (by Toetagger)
- Remegen Bridge (by Toetagger)
- Harbour (by StrykerJ)
- Desert Shield Advanced (by StrykerJ, Desert Shield Revisited Redone!)
- Omaha Beach 2008 (by StrykerJ)
- Weapon Bunker (by Radar O'Reilly)

NEW Sounds Added:
- Dixie Horn (coded by BiggDogg)
- Challenger Engine Sounds (coded by BiggDogg)

StaticObjects from Radar O'Reilly:
- concrete_airstrip_long_endstr (coded by Radar O'Reilly)
- Canadian Team (coded by Radar O'Reilly)
- fire_hydrant (coded by Radar O'Reilly)
- wood_fence (coded by Radar O'Reilly)
- wood_fence_post (coded by Radar O'Reilly)
- us_ShutupSign (coded by Radar O'Reilly)
- end_of_track_bumper_24 (coded by Radar O'Reilly)

Vehicles BundledMesh-
- bradly BGM_71A_Launcher (by Radar O'Reilly)
- Bradly Rear interior (by Radar O'Reilly)
- m270 rgm109h_Pod added tomahawk (by Radar O'Reilly)
- jeep_technical and textures (by Radar O'Reilly)

Animation-
- Challenger 3p_driver_challenger_animSys.inc (by Radar O'Reilly)
- Challenger Passenger animation (by BiggDogg)
- Jeep Technical Rear Gunner animation (by BiggDogg)
- APC Cobra(AT) Passenger animations (by BiggDogg)
- Bradly Rear Passenger animations (by Radar O'Reilly)

missiles-
- rgm109h_tomahawk (Model made and textured by Radar O'Reilly, coded by Ziggy)

Added Objects from StrykerJ:
- Defense Gun (coded by Ziggy and BiggDogg)
- tire_shop (coded by StrykerJ)
- wood_barrel (coded by StrykerJ)
- market (coded by StrykerJ)
- tent (coded by StrykerJ)
- mill (coded by StrykerJ)
- Metal_Fence (coded by StrykerJ)
- Metal_Fence_Corner (coded by StrykerJ)
- Metal_Fence_dbl (coded by StrykerJ)
- Metal_Fence_End (coded by StrykerJ)
- cargo_container (coded by StrykerJ)
- sign_25mph (coded by StrykerJ)
- barrel_black (Model by imtheheadhunter, re-coded by StrykerJ)
- barrel_black2 (Model by imtheheadhunter, re-coded by StrykerJ)
- barrel_blue2 (Model by imtheheadhunter, re-coded by StrykerJ)
- barrel_orange (Model by imtheheadhunter, re-coded by StrykerJ)
- barrel_red (Model by imtheheadhunter, re-coded by StrykerJ)
- barrel_red2 (Model by imtheheadhunter, re-coded by StrykerJ)
- barrel_yellow2 (Model by imtheheadhunter, re-coded by StrykerJ)
- cart (coded by StrykerJ)
- chain_fence (coded by StrykerJ)
- pipe (coded by StrykerJ)
- barrack (coded by StrykerJ)

KNOWN ISSUES:
- All Hard Justice Helicopters may have graphical "hitching" which resembles lag, on dedicated servers! We're unable to find the source of the "hitching" but there is a workaround. Jump into any stock BF2 choppers pilot seat for a second then jump out and retry the Hard Justice choppers and the hitching should be greatly reduced or eliminated! This only has to be done once until the game is exited.

- The designators target doesn't always stick in the desired place on the ground or buildings! Just reposition for a different angle and retry marking the target!

- The SA7 and Javelin top seek targeting and lock sounds continue to play after you unzoom. This is a limitation in BF2. The workaround is to switch weapons or to go back into zoomed view with no targets in view or point it at the ground then unzoom again!

- The Jeep Technical reargunner is at times invincible.

--------------------------------------

Here's the change list for: 1.21 Incremental

--------------------------------------

A big Thanks to Chullster for the use of his BF2 account to fix weapons kits.

Fixed
-------------
Added 3 fire rates (single shot,3 round burst and full auto) to M203, M16A2, AK47, G36C and G36E machine guns.
Fixed AT mines and claymore when friendly fire is turned off they no longer blow up or your team mates up.
Fixed again the flight controls on helo's because I finale noticed the positions of the tail engine and rudder (doh).
Fixed Assault and Medic kits unlocks.
Fixed AI info for the SA7 hand held stinger launcher.
Added - Grappling hook to all Sniper kits .
Added - hellfire missiles to pilot position of Rah66a.
Added - flares to ground vehicles for defense against air to ground missiles.
Added - new sounds for helo's.
Removed - grenade launcher from medic kits .

Added things from SatNav:
- Grappling hook
- Nuke Bomb (was re coded by Ziggy)
- AA-AG Humvee
- Dirtbike (was recoded by CDN_Biggdogg & Ziggy for lean)
- OerlikonAA and RH202_AA anti air guns

Added things from Radar O'Reilly:
- Bunker_Small
- wpbunker
- wpbunker_door_frame
- wpbunker_door_left
- wpbunker_door_right
- X_Barrier
- US_StreetSine

Added maps:
- Road To Jalalabad

Added maps from Toetagger:
- KandaharPatrol

Added maps from StrykerJ:
- Desert Shield Revisited

Map Fixed and or modded for 1.21:
- Dragon_Valley
- Lost_Island
- Operation_Clean_Sweep
- Wake_Island_2007
- Island_City
- Basrah

--------------------------------------
Here's the change list for: 1.2
--------------------------------------
Fixed loads for new vehicles that were causing lag
Fixed all missiles
Again tweaked flight controls on helo's
Textures redone for some models

New kits:
Now there are 3 kit layouts for each class.
General all purpose kits, land vehicles maps kit 2 no parachutes, land infantry only maps kit 3 no parachutes.

new vehicles:
a10w a10w1 a10w2
f22a
apc_cobra antitank
apc_cobra (replace kobra)
M270
Tos1
bradley (made from US-AAV-M6)

new weapon:
m14lm AP mine
poison gas grenade
---------------------------------------
Here's the change list for: 1.1

---------------------------------------
fixed the 4 air Plaines with the mouse scroll crash
fixed the flight of all helo's
did a woodland texture for the rah66a

---------------------------------------

Here's the change list for: 1.0

---------------------------------------
Handheld Weapons
----------------
- Accuracy and power increased
- Extra zoom added for scopes
- Improved range and explosion effects for C4, grenades, claymore
- Increased damage

Stationary Weapons
------------------
- Increased power & accuracy
- Increased damage
- Increased lock-on range and ammo for Anti Air
- Faster reload and lock time

Land Vehicles
-------------
- Increased armor
- Increased damage
- Increased ammo
- Muzzle flash effects changed

Air Vehicles
------------
_ Fighters
Replaced bombs with AGM65 Maverick / KH29 Kedge Laser Guided Lock-On Missiles

Missiles / Bombs / Rockets
--------------------------
- Increased damage and radius
- Reduced lock-on time
- Increased lock-on range
- TV guided reduced speed, increased range

Soldiers
--------
- Increased run stamina
- Reduced refresh time for stamina

Kits

- Spec Ops: Increased C4
- Sniper: Increased Claymores


Effects
-------
- More flash fire and smoke added to effects

Maps
----
- Added & replaced air and land vehicles
- 9 maps have NavMeshs enlarged by

- NavMeshs by Clivewil
Daqing_oilfields
Dragon_Valley
Zatar_Wetlands
Gulf_of_Oman
- NavMeshs by Kysterama
Dalian_plant
Sharqi_Peninsula
Strike_at_Karkand
Songhua_Stalemate

- NavMeshs by Radar O'Reilly
Mashtuur_City
Wake_Island_2007
Operation_Clean_Sweep
FuShe_Pass
Road_To_Jalalabad

- New Map and NavMeshs by Radar O'Reilly
Basrah
Lost_Island

- New Map and NavMeshs by CDN-Biggdogg
Road_to_Karkand
Island_City

- New Map and NavMeshs by Toetagger
The_Middle_Ground
KandaharPatrol

- New Map and NavMeshs by StrykerJ
Desert_Sheild_Revisited


-------------------------------------
Added to mod by Cambo (lead modeler)
-------------------------------------
- New Vehicles & Weapons modeled and textured by Cambo

- New vehicles added;

- A10w Warthog

- F22a

- ah6c, ah6j (Little birds)
ah6c - No weapons only 5 passengers
ah6j - Hydra rockets, Mini guns
- Sa342a, Sa342f (Gazelle)
Sa342a - Hydra rockets, Mini guns
Sa342f - No weapons 3 passengers

- Rah66a (Comanche)
- Pilot
Hydra rockets, Stingers
- Gunner
Big machine gun, Hell fires

- apc_cobra
Driver & Top gunner
50. cal Browning

- apc_cobraAT (Antitank)
Driver & Top gunner
cannon

- M270 (MLRS)
Driver & Missile pod

- Tos-1 (Kamchatka Buratino)

- Handheld Weapons added;

- SA7 Stinger Launcher

- m14lm (Antipersonnel mine)

-----------------------------------
Added to mod by Radar O'Reilly (lead mapper)
-----------------------------------

- New Stationary Objects model, sound, and textures added;

Health_Box
Repair_Box
Ammo_Box
Health_Cabinet
Bunker_Small
wpbunker
wpbunker_door_frame
wpbunker_door_left
wpbunker_door_right
X_Barrier
US_StreetSine

-----------------------------------
Added to mod by SatNav
-----------------------------------

- New vehicles modell, sound, and textures added;

dirtbike
Humvee_AAAG

- New Weapons model, sound, and textures added;

Grapplinghook
OerlikonAA
RH202_AA

- New Effects model, sound, and textures added;

e_exp_mini_nuke

-----------------------------------

Credits
---------
- New Models by Cambo

- Enlarged NavMeshs by Radar O'Reilly, Clivewil, and Kysterama

- AI Behavior file by Allied Intent Mod Team and Ziggy

- Load Screens by Ziggy and Radar O'Reilly

- Coding, Tweaking, of models weapons ai effects kits by Ziggy

- New Models by SatNav


Mod Team
----------

Leader....... Ziggy
- coding
- maps
- textures
- debug
- tester

#1 ......... Radar O'Reilly
- coding
- maps
- textures
- debug
- tester
- install creator

#2 ......... Cambo
- coding
- models
- textures
- tester

#3 ......... Sugartooth
- coding
- models
- textures
- tester

#4 ......... Ut-Oh
- coding
- models
- textures
- tester

#5 ......... CDN-Biggdogg
- coding
- maps
- debug
- tester

#6 ......... Toetagger
- coding
- maps
- debug
- tester

#7 ......... StrykerJ
- coding
- maps
- debug
- tester

#7 ......... Cerberus
- python
- tester
- Linux install creator



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